Passionate character artist looking to make some cool art
Responsibilities:
- Accurately translate realistic sci-fi character concepts into high quality game ready assets
- Faithfully translate realistic sci-fi concepts into 3d models taking them through the entire pipeline from concept to high poly, low poly, bake, texture and shade
- Work with concept team to plus out concepts and take quality even further in 3D
- Create realistic high quality hairstyles using hair cards baked from Xgen splines
- Paint realistic high resolution textures using Substance painter and Mari
- Sculpt realistic human and alien anatomy
- Model clean and efficient hard surface armour taking into account rigging and animation
- Give notes to outsourcing companies so that they meet internal hairstyle quality standards
- Troubleshoot and fix bugs with all areas of game characters
Responsibilities:
- Follow stylized concept in order to make accurate 3D model
- Hand paint textures using Photoshop and Substance Painter
- Work independently with little to no supervision
- Managed time effectively in order to meet deadlines
Responsibilities:
- Create stylized high poly 3D model accurate to concept
- Create efficient low poly model
- Communicate effectively with art director
- Adjust models based off of critique
- Paint stylized textures in Photoshop and Substance Painter
Responsibilities:
- Replicate real life products exactly using Maya and Zbrush
- Create photoreal PBR textures using Substance Suite in order to replicate product materials
- Light and render product using Maya
- Work very quickly and manage time efficiently with little supervision
- Ensure photo real render matches product shots and references
- Ensure that 3D models match product dimensions and proportions
- UV unwrap models efficiently