Matthew Hjellen
Matthew Hjellen
Senior Character Artist at Bungie
Seattle, WA, United States

Summary

Passionate character artist looking to make some cool art

Resume PDF

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Skills

Rendering3D ModelingCharacter ModelingTexturingSculptingCharacter DesignHair cards

Software proficiency

Blender
Blender
Keyshot
Keyshot
Mari
Mari
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
CRYENGINE
CRYENGINE

Experience

  • Senior Character Artist at Bungie
    Bellevue , United States of America
    February 2022 - Present

  • Senior Character Artist at Cloud Imperium Games
    Los Angeles, United States of America
    February 2021 - February 2022

    Responsibilities:

    - Accurately translate realistic sci-fi character concepts into high quality game ready assets

    - Faithfully translate realistic sci-fi concepts into 3d models taking them through the entire pipeline from concept to high poly, low poly, bake, texture and shade

    - Work with concept team to plus out concepts and take quality even further in 3D

    - Create realistic high quality hairstyles using hair cards baked from Xgen splines

    - Paint realistic high resolution textures using Substance painter and Mari

    - Sculpt realistic human and alien anatomy

    - Model clean and efficient hard surface armour taking into account rigging and animation

    - Give notes to outsourcing companies so that they meet internal hairstyle quality standards

    - Troubleshoot and fix bugs with all areas of game characters

  • Staff Character Artist at Cloud Imperium Games
    Los Angeles, United States of America
    January 2019 - February 2021

  • Associate Character Artist at Cloud Imperium Games
    Los Angeles, United States of America
    July 2018 - January 2019

  • Contract 3D character artist at Haunted Vault Studios
    Seattle, United States of America
    January 2017 - February 2017

    Responsibilities:

    - Follow stylized concept in order to make accurate 3D model

    - Hand paint textures using Photoshop and Substance Painter

    - Work independently with little to no supervision

    - Managed time effectively in order to meet deadlines

  • Contract 3D character artist at PopCap Games
    Seattle, United States of America
    May 2016 - September 2016

    Responsibilities:

    - Create stylized high poly 3D model accurate to concept

    - Create efficient low poly model

    - Communicate effectively with art director

    - Adjust models based off of critique

    - Paint stylized textures in Photoshop and Substance Painter

  • 3D Product Imager at Amazon
    Seattle, United States of America
    June 2017 - May 2018

    Responsibilities:

    - Replicate real life products exactly using Maya and Zbrush

    - Create photoreal PBR textures using Substance Suite in order to replicate product materials

    - Light and render product using Maya

    - Work very quickly and manage time efficiently with little supervision

    - Ensure photo real render matches product shots and references

    - Ensure that 3D models match product dimensions and proportions

    - UV unwrap models efficiently